#version 330 core

in vec3 oPos;
in vec3 oCol;
in vec2 oTexCoord;

out vec4 oFragColor;

uniform float uTime;

uniform sampler2D uTexUnit;

void main() {
    vec4 tex = texture(uTexUnit, oTexCoord);
    oFragColor = vec4(vec3(tex), 1.0);
}
